Gaming for Learning

At Kingbridge we host conversation forums on collaboration topics with global relevance.  In 2007 we hosted Game Change a forum focused on immersive and experiential learning through emergent media.  We convened a community of interest including leading experts from academia, business and technology to accelerate the convergence of revolutionary technologies with the science of pedagogy. Gaming in  particular has proven to be a force of change in the way people learn today.  It has already proven effective in many technical and skill building applications such as surgical training, NASA education and even military training.

One of our partners in design and execution of Game Change was Anne DeMarle, Director of the Emergent Media Centre at Champlain College in Vermont.  Anne, in collaboration with the United Nations and The Population Media Centre, is now venturing beyond technical applications of gaming, towards gaming for behavioural change with the UNFPA Game to Prevent Violence Against Women project in Cape Town, South Africa (You can follow the project’s research and development through the team’s blog).

This shift in gaming for behavioural and social change will dramatically change the landscape of social learning.  Group dynamics training in the workplace and social change orgainzations across the globe will be able to adopt this new avenue for experiential learning.  Particularly, with computer based games the reach of the Internet will allow smaller groups to reach a much greater proportion of the global population resulting in a profound shift in awareness.

We will be watching for these advancements and keep you posted!